Who made Silent Hill: Townfall?
Screen Burn, a studio in Glasgow, develops it, and KONAMI and Annapurna Interactive publish it. Motoi Okamoto is the series producer on the Konami side; Jon McKellan is writer and director at the studio.

Behind each box
Publishers. Steam lists Screen Burn as the developer and KONAMI and Annapurna Interactive as publishers. Listed on Steam store data (appdetails) Okamoto’s title, Silent Hill series producer at KONAMI, is printed under his name on PlayStation’s launch post, next to McKellan’s writer-and-director credit. Bylines on PlayStation.Blog: launch announcement
The studio. Screen Burn is based in Glasgow, and its page lists the game on PS5, Steam and the Epic Games Store; how each of those stores lists it is on the platform board. Listed on Screen Burn game page The composer announcement is signed by McKellan himself. Signed in Screen Burn: composer announcement
Music and sound. The composer is Anthony Scott Burns, who records as Pilotpriest, and sound design and the dynamic score system are handled by Byron Bullock and his team at Arrival, which the post calls a co-dev partner. Whether Akira Yamaoka is involved is answered on the composer page. Described in Screen Burn: composer announcement
Voices. Jovan Adepo, Kezia Burrows and Terry O’Quinn voice Simon, Zoe and Richard; the profile of each is on the cast page. Named in Steam announcements (ISteamNews API)
Not found. Design, art and programming leads are not named on any first-party page.
How Konami came to Screen Burn
Okamoto says Annapurna introduced the studio to Konami. He had played Stories Untold and Observation, both earlier Screen Burn games, liked them, and felt comfortable leaving the project with the team. Told in PlayStation.Blog: the developers on the Scottish setting
He adds that Konami keeps internal story guidelines for the series but asks each team to work out for itself what makes a Silent Hill game, rather than hand over a thick manual. The studio’s answer on why the game is set in Scotland is that the team grew up there, which is the starting point for the setting page. What the team built is, in PlayStation Store’s words, the “first time a full-length SILENT HILL game is presented in a first-person perspective”; how that plays is on the first-person page. Store copy on PlayStation Store (US)
Where the studio came from
Screen Burn used to be called No Code. Its own post about the change says the old name stopped fitting once the team employed plenty of programmers and the phrase had become a generic term for app development. The same post says Stories Untold and Observation were published with Devolver Digital, that the team then met Annapurna Interactive and KONAMI, and that Townfall is its biggest game to date, made by a small team. Written in Screen Burn: end of Act 1, beginning of Act 2
Spellings vary: Steam lists the developer as Screen Burn, while the studio’s own footer gives the company as Screen Burn Interactive Ltd. Footer on Screen Burn game page
In the studio’s own words
Two short films from the Silent Hill channel, one after the other. All the official videos, with what each one is, are on the trailer page.
The engine question
Only relayed sources name version 5: Wikipedia’s infobox, and RenderIndex, a game-database site. Neither is the studio or a publisher. Listed in Wikipedia: Silent Hill: Townfall Also listed on RenderIndex game database
What would change this: an engine version on the studio’s or a publisher’s own page, or in the credits. Whether the game reads as a mainline entry is a separate matter, covered on the mainline page, and how critics scored it is on the review page.