Guides

Every lock code in Silent Hill: Townfall

26 locks, from the date wheel near the start to the alarm panels near the end, each listed with the note or screen that holds its answer. Look at that first if you would rather solve it yourself; the number is there when you need it.

26codes printed identically by two independent guides
19puzzles without a code, solved step by step on the puzzles page
8in one chapter of Clara Woods, the densest stretch
A hospital room with monitors and a bed covered by a green sheet, a whiteboard on the wall.
A hospital room: monitors, a bed under a green sheet and a whiteboard. Screenshot from the game's Steam store page. Owned by Screen Burn, KONAMI and Annapurna Interactive.

Find a code

All 26 codes, in the order you reach them.

  1. 18 · January · 19962 guides agree

    The door with a date wheel, in the otherworld at the start: Three-wheel date lock

    Part 1, chapter 2
    Where the answer is: The room service card and a broadcast on CRTV channel 60. Inside: a room key in the bathroom beyond.
  2. 956 left · 133 right2 guides agree

    Zoe's house, kitchen: Organ transport box, two dials

    Part 1, chapter 3
    Where the answer is: An email on the house computer and the organ transplant card. Inside: Zoe's lanyard.
  3. 28962 guides agree

    Shorefront Family Clinic, reception door: Door keypad

    Part 1, chapter 4
    Where the answer is: A sticky note that was on the clinic computer.
  4. 65392 guides agree

    Pharmacy, back room: Rusty locker

    Part 1, chapter 4
    Where the answer is: Numbered posters around the pharmacy, read in the order the CRTV broadcast shows them. Inside: a prescription dosage error note.
  5. 19932 guides agree

    Community gardens: Shed padlock

    Part 2, chapter 5
    Where the answer is: The year on the flower bed with a name plaque. Inside: the community garden key.
  6. 496 0556, then 3 · 2 · 2 · 12 guides agree

    Phone booth down the street from the medical centre: Phone number, then a menu

    Part 2, chapter 5
    Where the answer is: A security note in the window of the booth outside the medical centre.
  7. 71033 guides agree

    Medical centre, surgery: Door keypad

    Part 3, chapter 7
    Where the answer is: The number that arrives on the pager.
  8. 26052 guides agree

    Medical centre, records room on the ward's ground floor: Door keypad

    Part 3, chapter 7
    Where the answer is: A clue found on the floor above.
  9. 7722 guides agree

    Clara Woods, CEG employee lockers, back office: Lost and found locker

    Part 4, chapter 10
    Where the answer is: A note on the office computer. Inside: a house key.
  10. 1842 guides agree

    Clara Woods, CEG employee lockers: Locker 75

    Part 4, chapter 10
    Where the answer is: Scan its barcode at the lockers' barcode scanner to print the PIN. Inside: the flare gun.
  11. 9562 guides agree

    Clara Woods, 5 South Brae, upstairs: Safe beside the computer

    Part 4, chapter 10
    Where the answer is: A part number on a printout from the house printer. Inside: the barcode for locker 17.
  12. 5752 guides agree

    Clara Woods, CEG employee lockers: Locker 17

    Part 4, chapter 10
    Where the answer is: Scan the South Brae barcode at the scanner. Inside: bolt cutters and a mechanical part.
  13. 7362 guides agree

    Clara Woods, 6 North Brae, upstairs: Safe on a table

    Part 4, chapter 10
    Where the answer is: A poem that points to how many of each object the paintings in the house show. Inside: the barcode for locker 204.
  14. 1292 guides agree

    Clara Woods, 5 Upper Brae, upstairs: Safe on a table

    Part 4, chapter 10
    Where the answer is: A count file read from a disk on the house computer, with the tape switched to Today. Inside: the barcode for locker 94.
  15. 9712 guides agree

    Clara Woods, CEG employee lockers: Locker 204

    Part 4, chapter 10
    Where the answer is: Scan the North Brae barcode at the scanner. Inside: a mechanical part.
  16. 4902 guides agree

    Clara Woods, CEG employee lockers: Locker 94

    Part 4, chapter 10
    Where the answer is: Scan the Upper Brae barcode at the scanner. Inside: a mechanical part.
  17. 48952 guides agree

    CEG HQ, ground floor security room: Door keypad

    Part 4, chapter 11
    Where the answer is: A whiteboard in the maintenance area.
  18. 4862 guides agree

    CEG HQ, ground floor seating, box 36: Numbered box

    Part 4, chapter 11
    Where the answer is: Box 36 is three rows up from the podium, seven boxes along.
  19. 000078205182 guides agree

    CEG HQ, employee database computer: Employee ID field

    Part 4, chapter 11
    Where the answer is: A file inside box 36. Inside: a printed access card.
  20. 1472 guides agree

    Outside CEG HQ, across the room from the computer: Locker

    Part 5, chapter 12
  21. 27092 guides agree

    CEG HQ, third floor, finance area: Card scanner, then keypad

    Part 5, chapter 13
    Where the answer is: A checkout sheet; the access card goes on the scanner first. Inside: a projector lens.
  22. 13062 guides agree

    CEG HQ, second floor, operations storeroom: Door keypad

    Part 5, chapter 13
    Where the answer is: A note Richard leaves. Inside: supplies only.
  23. 45122 guides agree

    CEG HQ, first floor, administration storeroom: Door keypad

    Part 5, chapter 13
    Where the answer is: A note Richard leaves. Inside: supplies only.
  24. 16072 guides agree

    CEG HQ, third floor, public relations records: Door keypad

    Part 5, chapter 13
    Where the answer is: A note Richard leaves. Inside: supplies only.
  25. A5D7, then E3E33 guides agree

    The altered CEG HQ, alarm panel by the red clamp wheel: Two alarm panels

    Part 6, chapter 14
    Where the answer is: The alarm code and the header of a reference sheet; a controller key unlocks the buttons first.
  26. 08253 guides agree

    The altered SWDP, beside the control panel: Locker beside the panel

    Part 6, chapter 15
    Where the answer is: The panel prints it once its switches and the filter number are set. Inside: the AUX key.

Codes come from PowerPyx’s walkthrough and Game Rant’s code list; four late ones are also checked against guides written after release. Walkthrough: PowerPyx: walkthrough with all puzzle solutions · Code list: Game Rant: all codes and combinations · Puzzle list: Game Rant: all puzzle solutions · Surgery door: Polygon: saving the patient · Locker 0825: Eurogamer: the CCTV command console · Alarm panels: IGN: Part 6 walkthrough · Clinic: PowerPyx: Part 1 collectible locations · Box 36: PowerPyx: Part 4 collectible locations · CEG storerooms: PowerPyx: Part 5 collectible locations

Do the codes change between games?

Not with difficulty. Game Rant’s guide to the settings says “The mechanics and the codes you find will be the same for all difficulties”, and that holds for New Game Plus as well. The puzzle setting only changes how much help you get: on Hinted, “key text and clues are shown in red”. It can be switched at any time under Game Options. Said in Game Rant: difficulty and puzzle settings

Two of the early answers lean on the handheld television: the date wheel takes one of its channels, and the pharmacy posters are read in the order a broadcast shows them. What the device does is on the CRTV page.

The Clara Woods lockers

Chapter 10 holds more codes than any other, and its locker numbers are not written on any note. Each house safe holds a barcode, and the scanner in the employee locker building prints the locker’s number from it.

Each safe in a house holds the barcode for one locker; the scanner at the CEG employee lockers turns a barcode into that locker’s number. Original diagram for this site.

Locker 75’s flare gun also matters for a trophy: it is one of seven weapons a single trophy asks you to kill with in one playthrough, listed on the trophies page.

Where these sit in the game

Each code carries its part and chapter. The chapter names are on the chapters page, kept behind a fold there because several give away what happens. There is no chapter select, so a code you skipped is only reachable again from a manual save or a new playthrough; that page also lists which saves the endings need. No chapter select, per PowerPyx: trophy guide and roadmap