Guides

Silent Hill: Townfall chapters

6 parts and 16 chapters. There is no chapter select, so the only way back to an earlier chapter is a save you made yourself, and a few things are worth planning before you pass them.

Sixteen chapters in six parts, each marked with what to plan for there. Original diagram for this site.

Part names appear in both PowerPyx’s walkthrough and Game Rant’s length guide; the chapter split is PowerPyx’s. Chapters: PowerPyx: walkthrough with all puzzle solutions · Parts: Game Rant: how long to beat, and all six parts

The six parts

Part 1 · chapters 1–4

Arrival

4 chapters, 4 lock codes.

Part 2 · chapters 5–6

Zoe

2 chapters, 2 lock codes.

Part 3 · chapters 7–8

The Patient

2 chapters, 2 lock codes.

Part 4 · chapters 9–11

Clara Woods

3 chapters, 11 lock codes.

Part 5 · chapters 12–13

Richard

2 chapters, 5 lock codes.

Part 6 · chapters 14–16

Simon

3 chapters, 2 lock codes.

Over-the-shoulder view of a man in a red vest looking down a street into thick fog.
Over the shoulder of a man in a red vest, looking into thick fog on a street. Screenshot from the game's Steam store page. Owned by Screen Burn, KONAMI and Annapurna Interactive.

No chapter select: the saves worth making

The game keeps one autosave slot and twenty manual ones, and a finished story does not open a chapter list or free roam. Per PowerPyx: trophy guide and roadmap Two manual saves matter more than the rest, because the extra endings are reached by reloading them near the end of a run:

  1. Chapter 10. Once the three-part device is built, before you use it on the strange gate.
  2. Chapter 15. Before you turn the red crank that releases the container.

Which ending each save is for, and what decides the main three, is on the endings page. Save points from PowerPyx: all endings guide

Chapters that shape trophies

One trophy forbids healing items during two missions whose names match chapters 5 and 7. Others count things across the whole game, and that progress carries into New Game Plus, so a missed document is not lost for good. The full list, with a checklist, is on the trophies page.

Chapter names

Show all 16 chapter names (several give away what happens)

Part 1: Arrival

  1. Cold Open
  2. Escape
  3. A Connection
  4. Searching for Zoe

Part 2: Zoe

  1. Zoe: Rounds
  2. Journey to Medical

Part 3: The Patient

  1. Zoe: The Patient
  2. Many Into One

Part 4: Clara Woods

  1. Begin Again
  2. Missing Parts
  3. Inside CEG HQ

Part 5: Richard

  1. Richard: Getting Inside
  2. Richard: Another Attempt

Part 6: Simon

  1. Fix This
  2. Trying Again
  3. Eraser

PowerPyx’s endings guide once spells chapter 10 as Missing Pieces; its walkthrough, which lists every chapter, says Missing Parts.

New Game Plus stops

Show where the two New Game Plus endings are set up, by chapter (spoils both)

The coins only appear in New Game Plus, and both endings set up here happen only in New Game Plus. Listed in the order you pass them; missing one means reloading a save from before it or waiting for the next run.

  • Chapter 1: A bronze coin in a shop's back room, and the first charity dog bank on the main street.
  • Chapter 3: The first strange book, in a bedroom.
  • Chapter 6: A door of symbol buttons upstairs in the hotel, which gives an access card.
  • Chapter 9: A silver coin on a backyard shelf.
  • Chapter 10: The second dog bank, in the laundromat, and the second strange book, in a shop on the square.
  • Chapter 15: The gold coin, the third bank, the third book and the keypad the access card fits.

Stops from PowerPyx: all endings guide